Animated Blood Decals - Changelog

Animated Blood Decals - Changelog

Need some help? Want to show off? Join our Discord!

Changelog

Updated 1.2 - Updated Unity shader code for 2023

Update 1.1 - Unity Support Added

Update 1.0 - Unreal Engine version released

Is your game lacking that extra oomph? Animate your blood decals and make each decal count with flipbook decals and a custom decal blueprint actor.

This asset provides you with 15 animated blood decals for your project. The source files are included. The original images are 1024x1024 and packed into an 8k flipbook. This is scaled down to 4k inside the engine.

Each flipbook has frames and a custom blueprint decal class. This blueprint gives you special control over the decals allowing you to:

  • 3 Blood Pool Flipbook decals
  • 6 Single Droplet/Small Splatter Flipbook decals
  • 6 Large Splatter Flipbook decals
  • Spawn animated decals with a custom update and frame rate
  • "Splash time", using this float you can dynamically increase the speed of the initial frames of the flipbook, giving you separate control over the splash and trickle effects respectively
  • "Dry" option, enabling this boolean allows you to control how fast the blood dries out, becoming rougher and less metallic over time
  • Fade-out functionality, fading the decal out before finally destroying it
  • Optimized - No OnTick code and automated self-cleanup
Back to blog